A new update for Halo Infinite adds several additional features that will feel very familiar to longtime fans of the franchise.
Available now in the game's co-op Firefight mode, third-person play enables some frantic Halo action from an entirely new ...
The maps that appear in the playlist were created with community experts in Forge, the multiplayer map editor first ...
Halo 2's iconic E3 demo will be available as a free mod for the Halo: The Master Chief Collection on Steam starting on ...
I love Halo, but recent years haven’t been too kind to our Master Chief. 343 Industries made the best feeling game in the entire series with Infinite, but a dreadful launch held it back from ...
Devs were working on this one with the Slipspace engine. There is never a shortage of rumors, leaks, and speculation about the video game industry. It’s often best not to put too much weight on ...
Halo Studios launched the latest update and event for Halo Infinite today, as Halloween takes a bit of a twist in the game with Operation: Haloween. For the next few weeks, you'll have haunting ...
Instead of continuing to use its current Slipspace Engine, which was created from the ground up for Halo Infinite, the franchise will abandon it for Unreal Engine 5. An effort called “Project ...
Spooky season arrives in Halo Infinite. Check out the latest Halo Infinite trailer to see what to expect with Operation: Haloween, which brings a new Survive the Undead playlist. You can dive into ...
after the proprietary engine it built for Halo Infinite became difficult to use and strained development. Halo Studios has had to dedicate a lot of staff to developing the Slipspace Engine ...
If this gives you deja-vu, it is because 343 Industries and Xbox made similar promises with Halo Infinite, complete with an — you guessed it — engine switch. Previously, it was the Slipspace ...
"On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time," Hintze continued. Obviously, Halo Infinite's slow post-launch support ...