Muse is Microsoft's AI angle on video game production, one that already creates more questions than examples of use cases.
One of the creators of the original Xbox console shares his thoughts on the state of the Xbox brand and how it's currently being managed.
Microsoft’s Muse is built on the World and Human Action Model (WHAM) and is intended to enhance developers’ creativity.
Former PlayStation boss Shuhei Yoshida has praised Microsoft's multi-platform push, calling it "a win" for PlayStation users.
Microsoft has taken the wraps off a generative AI model called Muse, which the company believes will be a boon for developers and gamers alike.
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tom's Hardware on MSNMicrosoft Xbox showcases an incredibly impractical AI model for 'gameplay ideation'Microsoft Xbox debuted Muse, "a generative AI model designed for gameplay ideation," alongside an open-access Nature.com ...
Microsoft views the Muse AI model more as a tool for game preservation and concept brainstorming than a way to replace ...
Palworld's community manager thanked fans for their support and promised that the team will "continue to work hard to make ...
A new book, The Insider's Guide to Innovation at Microsoft, finds universal business lessons in the company's successes and ...
An Oakland nonprofit, Gameheads, is working to increase the number of Black video game developers by guiding low-income ...
In a series of posts on BlueSky, Fox has been giving short updates to how Deltarune development has been going since ...
Snezhinka, the side-scrolling survival shooter developed by indie developer hinyari9 and published by PLAYISM, launches on PlayStation 5, Xbox Series X/S, and Nintendo Switch today. When facing ...
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