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When Indiana Jones and the Great Circle was announced, most Xbox gamers saw it as the answer to Sony's Uncharted ...
E xecutive producer and leather jacket aficionado Todd Howard has long wanted to make an Indiana Jones game. In partnering for it with MachineGames, who, given their work on the new, mostly ...
The studio behind Indiana Jones and the Great Circle has revealed that using a first-person view "was a given," stating it's a "great way of telling stories." ...
MachineGames knows how to make a horrible Nazi, and these are some of the worst (in a good way). As much as I wanted Wolfenstein 3, MachineGames has pulled it off.
MachineGames did a great job of finding that balance, and not pushing those things so far that they didn’t feel connected to the character. [This interview has been edited for length and clarity] ...
MachineGames' latest has the potential to be much more than a first-person Tomb Raider. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The ...
According to MachineGames, the game will have nearly four hours of cutscenes, which equates to nearly Indiana Jones movies in length. Setting. A closer look at Sukhotai temple.
Review: ‘Indiana Jones and the Great Circle’ finally gives fans what they want MachineGames deftly crafts a masterpiece that shows off Indiana Jones’ intellect, charm and adventuring chops ...
MachineGames seems to be an incredibly busy game studio nowadays. As found by Timur222, a MachineGames producer has updated his resume with a lot of information about his employer. Jeff Brown, who ...
MachineGames' upcoming Indiana Jones game was originally set for a multiplatform release, until Xbox's ZeniMax acquisition changed plans. During today's trial between Xbox/Activision and the ...
On today's Daily Fix: MachineGames' upcoming Indiana Jones game was originally set for a multiplatform release, until Xbox's ZeniMax acquisition changed plans. A Nintendo shareholder meeting was ...